Thursday, February 14, 2013
Thursday Impressions: Bullet Candy
I sat down with a game for half an hour, and this is what I thought of it.
Bullet Candy is a 2D space shooter, and though it has that "instant fun" sort of feeling that most space shooters have, that feeling is not what makes or breaks a game.
You start out with one mode unlocked: Arcade Mode. This mode is where you fight through numerous waves of enemies and try to get to the end. If you lose all of your lives, you can start up at any wave whose number is divisible by five. You earn combos by picking up little ships that are littered everywhere and apparently in need of help. You can also pick up various power-ups that help you greatly along the way.
Though the game really is fun, I found it hard to truly enjoy. One reason has to do with the fact that, with the amount of hostile bullets flying everywhere, it's almost impossible to complete later levels without dying several times in each. Another downside is that there's no proper tutorial, so it took me a while to figure out that power-ups are power-ups and not things you have to avoid.
I couldn't get all the way through Arcade Mode, but somehow along the way I unlocked Survival Mode, which is exactly what you'd expect it'd be: You have one life, and you try to survive as long as you can, with more and more enemies appearing as time goes on.
In conclusion, it's a fairly fun game, but I've certainly played better space shooters of its kind.
Verdict: Keep playing, but only if I ever get around to it.
I had some fun, but the game was nearly impossible even in the easiest difficulty. I'll probably play it again, but it's unlikely that I'll get around to it anytime soon.