Thursday, June 6, 2013
Thursday Impressions: Thomas Was Alone
Thomas Was Alone is one of those stereotypical 2D indie platformers that use shapes as characters because the creators didn't know how to draw a sprite. Or... not. Though I am a fan of the genre just mentioned, this game is not included in the category.
"Thomas was alone. Wow, what a weird first thought to have."
The player is introduced to Thomas, a rectangle who knows nothing about his existence except that he exists. Before long, Thomas discovers he could move, fall, and perform a sort of inverse-fall called "jumping." Along the way, Thomas records his thoughts, for posterity.
What makes Thomas Was Alone different from other games that look similar is the fact that the entire game is narrated by the shapes controlled by the player. Are those supposed to represent characters who live in a world of squares? Well, there's that, but the characters are exactly what they actually are: shapes, making their way through levels by the work of a player. They don't pretend to be anything else. Yet, they record their thoughts and adventures, turning this from any old adventure to an intriguing and lovable adventure.
A half an hour into the game introduces Thomas to other rectangles who can do other things that he cannot, such as jump at different heights and use various abilities. I have no idea how many characters will be introduced in total, but Thomas is certainly alone no longer.
Maybe I love this game just because I'm a platformer fan, but I think the charming narrative and atmosphere will be enjoyable to gamers of all ages. This game is something else. Something unique.
Verdict: Keep playing.
It's fun, intriguing, and actually kind of deep. The puzzle elements stress me out a bit, but to the average mind they would be no problem. Many thumbs up.