Thursday, June 13, 2013
Thursday Impressions: Proteus
Proteus is a simulation created for no purpose except to explore.
You're placed on a randomly-generated island. At first, it seems like you don't have anything to do, but that's a pessimist's perspective. Look around a bit. Go hiking. There's a lot more to this virtual land than meets the eye.
One could argue that this "game" is pointless. There's no goal, and no purpose except to walk around and explore. Honestly, though, who doesn't want their own personal island to explore? When you need alone time to think, you can just shrink into your beautiful, soothing little virtual world.
The world changes around you. Day to night, and even different seasons. There are so many things to look at that sometimes you just don't know which direction to go. Initially, I had a small complaint that you cannot go faster than a certain speed, but then I found out that walking into a swarm of bees makes you sprint. I also walked into a circle of lightning bugs and suddenly beheld an entire season passing before my eyes.
Controls are a bare minimum. Basically, you can walk around and look around, and that's about it. I would have liked a jump button to be implemented, but it's not at all needed. It would just feel right to have one.
I can't very well say "Keep playing," because this isn't the kind of game that you "keep playing." It's a beautiful world, to visit when you're feeling down or in need of something serene. The developers promised a different experience every time, and I can't wait to go back.