Friday, July 29, 2011

Jett Rocket



I don't have many WiiWare games, but the first time I saw a trailer for Jett Rocket, I knew I had to get it. It's a cartoony 3D platformer from Shin'en, a game development company that is fast becoming one of my favorites.

The title character is a planetary defender, and he is asked by a... dolphin or something to save the planet Yoroppa from some sort of weird machines. Sound like an average cartoony 3D platformer to you? Well duh, it is! And that's what makes it so awesome! Well, there are other reasons as well.



One of those reasons is the beautiful visuals. Not only are the beautiful in WiiWare standards, but Wii standards in general. The music is also quality and really fits the game. Considering how small the team who made this game was, I'm very impressed.

The game has limited, but not too limited, controls. You can walk, of course, in all directions. You can dash, pound, and use a jetpack. That's about it, though. Not disappointing, but not as creative as it could have been. Oh, and you can pick a few things up and throw them.



Jett Rocket, in short, is an awesome game. It has three worlds, about fifteen levels, fun bosses, and through it all a heck of a great time. It does have its downsides, though, and they're not small.

The levels have little or no checkpoints, so there's almost no reason to get extra lives, because they don't do anything. Some of the levels are very annoying, but would be fun if they had checkpoints in them. The only necessary checkpoints I've found are when you face bosses, so that when you die you won't have to go through the entire level over again.



Jett Rocket, I believe, was very obviously inspired by the Super Mario Galaxy games. You can watch the trailer here.

Anyway, that concludes my review. The graphics and music were amazing, the gameplay was fun, and it was overall a great game, though with nasty downsides. I'd say it deserves a 7/10.

Reuben Horst

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