Thursday, January 31, 2013

20 Random Facts About Me - #4

Remember when I used to make these lists? Probably not, but here are 20 more facts that you may or may not have known about me.

  1. Some facts mentioned in the previous lists are no longer valid, considering how much time has passed.
  2. I've been taking Latin for two years, and I don't plan to stop now.
  3. It's cliché, but my favorite food is pizza.
  4. I'd pick Star Wars over Star Trek any day.
  5. I have some of the best friends in the world.
  6. I hate fluorescent lights, but I love streetlights.
  7. I've never owned a cell phone for more than a month.
  8. I'm a Tolkien nerd.
  9. I want to name my daughter Shadrika ("ruler of the shadows").
  10. I've recently become hooked on graphic novels.
  11. Despite popular opinion of the movie, I didn't like The Dark Knight.
  12. One of my life goals is to someday attend E3.
  13. I find dubstep annoying, for the most part.
  14. I find the rap genre annoying, for the most part.
  15. The first real band I ever saw in concert was Sidewalk Prophets.
  16. I can play piano... but only sort of.
  17. I ended that sentence with a preposition.
  18. I'm not a fan of January, and I'm not too keen on February either.
  19. I preferred the last Blogger layout, but I'm not complaining.
  20. I no longer consider myself a writer.

I hope you learned something highly unimportant today.

Click here for 20 Random Facts About Me - #1
Click here for 20 Random Facts About Me - #2
Click here for 20 Random Facts About Me - #3

Thursday, January 24, 2013

The Circle Series: Visual Edition by Ted Dekker

Circle Series Visual Edition: Black, Red, and White Graphic Novels

If you know me, you probably know I've been a Ted Dekker fan for a long time. Some of his stories I can't stand, while others are simply amazing. One of Dekker's most well-known works is his Books of History Chronicles, which ties several of his series and standalone novels together. That all started with the Circle Trilogy, released back in 2004. It was the Circle that introduced readers to the wondrous fantasy world of Other Earth, and it set the foundations for many spectacular stories to come.

The Circle Series: Visual Edition contains the complete graphic novels Black: The Birth of Evil, Red: The Heroic Rescue, and White: The Great Pursuit, based on their counterpart novels of the same names. The fourth and final novel in the literary series, Green: The Beginning and the End (or Green: The Last Stand) has not yet been adapted into graphic novel format. This is fine, and actually a good thing, because it works better as the standalone sequel to three of Dekker's series, and should only be read after reading all of its predecessors.

The Visual Edition is surprisingly pretty good. I actually liked the art style once I got used to it. It still follows the same story as the novels, of course, but it feels largely abridged. This is needed, so that it will even fit in comic format, but it doesn't feel like it tells the full story. It would be confusing and probably cheesy to people who have not already experienced the story.

My biggest complaint with the Visual Edition of the Circle Series is that it's not a good place to start the story for those who have not read the novels. Because the creators had to skip a lot of content, the plot feels slightly rushed and confusing. In addition, my favorite scene from the novel White was removed altogether.

In conclusion, it's a fun and cool way to revisit the world of the Circle, but only to those who have already experienced the trilogy. I would not recommend it those who haven't yet taken the plunge.

Monday, December 24, 2012

Ashes and the Wind

Ashes and the Wind
By Reuben Horst

Out of time
Surely defined
Gone with insanity

Who rejected whom
The bride or the groom
The question of infinity

How can you love me
When I cannot love you back
Life doesn't happen
Without ever a tack

The ashes and the wind
The mother and the twin
Forever in the end
May all be forgiven

The ashes and the wind
The beautiful, beautiful wind


---------

This poem was originally published on An Einateinian Approach on May 26, 2012.

Saturday, December 1, 2012

Announcement: Eyes Wide Open by Ted Dekker


It's been a long time since Ted Dekker announced a new novel, and with the final installment of the Books of Mortals trilogy being the only remaining title in the release queue, an announcement has long been due.

The New York Times bestselling author has finally stepped out of his shell of secrecy and told us all what's been up: He's working on a brand new, 4-book series, published by Outlaw Studios, the first novel of which will be released this December. What's more, he's decided to give away the first novel, Identity, for free to anyone who wants it. Though it seems obvious that this offer is eBook-only, to be fair, it didn't specify.

For more information about the book and series, go here. That is also where you can request your own free copy of the novel.

Sources: 1, 2 (+ Facebook announcement)

UPDATE: It appears I got some information wrong. Eyes Wide Open is the first book in the series (called the Outlaw Chronicles), and it's split into four parts. The first episode of Eyes Wide Open, called "Identity," is what is being given away.

Tuesday, October 30, 2012

Two Flippin' Years


Can you believe it's been two whole years since I started this blog? Yeah, I can too. It feels like it's been four.

Last year today was both the first anniversary and my 100th blog post. I have nothing as fancy this year, as this is only my 147th blog post. I could have posted a few random posts recently so that this would be the 150th blog post, but I only remembered the anniversary a few days, so there wasn't really time.

So why have I written only half as many blog posts this last year as I did the first year? Well, a large part of it is inactivity in recent months. I recently lost my ability to read without taking enormous effort and causing a lot of stress, and with that, of course, came my loss of ability to compose reviews and write in general.

How this all came about is a very long story that I would rather not talk about at this particular time, but do know that writing this particular blog post is already causing my nervous system to panic.

For last year's anniversary I told a lot of my friends to ask me questions about various parts of my life, but since I didn't know until the other day that today was today, I didn't have time to ask. Since the last anniversary, I also introduced the "20 Random Facts About Me" series, so that partially makes up for it. If anybody’s interested, I would be willing to write another list in the series sometime soon.

So, will I start being more active on here? Well, I don't know. There are only a handful of people who even read this blog. Think about it: Reuben Horst’s Blog (quite the original name, eh?) has been around for two whole years, and it only has 28 followers. I know people who got that many followers a week.

Why is it that not many people have visited this site? Is it my blog’s unappealing title? Is it that I'm just bad at advertising? Is it that I focus on books half of the time and focus on video games the other half? That's something I've noticed: those interested in book blogs are not interested in games, and those interested in video games are not interested in book blogs. I wonder why that is, as they are both equally beautiful forms of art and story.

If you have any questions or suggestions about the blog, post a comment below, on Facebook, or anywhere else you can contact me. I always look forward to feedback, especially because I rarely get any. Live long and prosper, and good luck. Thank you for reading my blog. Not many people do.

Saturday, September 1, 2012

TONE


Every once in a while I review some small, casual, freeware game, just because that's what I feel like doing at the moment. TONE is a game that was created for Ludum Dare 24. I found it because the creator submitted it for the Steam Greenlight, in which I feel it didn't really belong.

The point of the game is to protect your square, which is in the center of the screen, from the other approaching squares around it. You destroy the oncoming squares by running them through with your mouse cursor. It's a simple concept, and quite fun.

I, personally, suck at this type of game, and I constantly found myself dying far sooner than I thought I should. There are multiple kinds of squares, adding variety (and yes, difficulty) to the game. The music track is really cool, and it adds a new tone to the atmosphere. (See what I did there?)

In the end, it's a fun game that you should give at least a couple shots. It's definitely not Steam material as it is, but the developer is working on a major upgrade to the game, so we'll see how it turns out.

Play TONE online here
(download links here)

Friday, August 17, 2012

Trine 2


Trine 2 is, as implied by its title, the second installment of the acclaimed Trine series by Finnish independent developer Frozenbyte. It once again follows the three memorable characters from the first game, but it takes place many years later.

The Trine, an artifact of great power that binds our three heroes together, as it has since the first game, seeks out each hero—Pontius the Knight, Amadeus the Wizard, and Zoya the Thief—and takes them to a strange enchanted forest. Unsure of what the Trine wants them to do, they traverse the mystical wood and discover that once, long ago, it had been a vast kingdom led by a noble queen. Now it was only ruled by savage goblins and strange beasts of the wild.


Eventually, the three come across a strange woman named Rosabel, who reveals that she had once been the queen of this land. She begs the trio to find and depose of the Goblin King, who currently resided on the throne of what had once been the kingdom. And so the three characters set out to dethrone the unrightful ruler, unaware of the true dangers that lay ahead.


Trine 2 is a brilliant game. It took the good points of the original Trine and improved all the rest. One of the biggest differences is replacing the main enemies—skeletons in the first game—with goblins. The entire theme went from being about a world where everything is dead, to being about a world—a strange and beautiful forest—where everything is alive.

And the visuals are no laughing matter. Trine 2 possibly has the greatest graphics of any platformer game that has ever existed to date. The level of detail is spectacular, from the gorgeous background scenery to the many different creatures you encounter along the way. You can see a sheep pasture in the background of the first level, and even that looks real.


Where I feel the game felt bland, and somewhat annoying, is the puzzles. They were confusing as heck, and often I felt that they were really made for multiplayer co-op mode and didn't really have a good solution in single-player mode. That being said, it felt like the only way to get past certain puzzles was to use slightly broken gameplay mechanics to glitch your way past.

And don't get me wrong there—the gameplay mechanics work great; they just have their minuscule flaws that can be taken advantage of.

In addition, I felt that the soundtrack didn't meet par with that of the first game. It was still beautiful and fitting, but it didn't stand out as Trine's soundtrack did. It didn't make me want to instantly go and purchase the soundtrack with my very own money. However, Ari Pulkkinen is a great composer, and you should buy his scores anyway.


Something that played a major role in why I loved this game was the hidden backstory. All throughout the game you find poems and letters that hint at what may have happened to the great kingdom. This adds a feeling of mystery to the entire experience, and it makes you want to continue and figure out each piece of the puzzle.

In the end, Trine 2 is a game you don't want to miss. The graphics are amazing, the soundtrack is great, the story is deep and intriguing, and it felt so refreshing to be able to return as the three heroes from Trine—I actually missed them after I completed the first game. However, as much as I loved this game, I felt as though it couldn't surpass the classic experience of its predecessor.

Trine 2 certainly has its flaws, but those are so far outweighed by the good things that you really shouldn't worry at all. This game receives a very high recommendation from me.

As a side note, this is one of the only games I've ever played (or sequel in any form of media) where you don't necessarily need to experience the predecessor first. You can start with either Trine or Trine 2. Either way, I hope you enjoy!