Showing posts with label The Legend of Zelda. Show all posts
Showing posts with label The Legend of Zelda. Show all posts

Thursday, July 4, 2013

Thursday Impressions: Anodyne



Anodyne is a Legend of Zelda-style adventure game that places you as a man named Young who is appointed by very suspicious sages to save the world. Before long you pick up a broom, rather than a sword, and you're ready to take on evil at full force.

This game was very highly recommended by critics, and it did not disappoint. I only played up to and through the first dungeon, but in that short time it could both feel just like an old 2D Zelda game, and also like a completely new, original adventure.

The developers do have a bit of a sense of humor. This is another one of those games that are "by gamers, for gamers," meaning the creators wanted to create a game that they, themselves would love to play. Yet another reason why the independent gaming industry can be superior to the mainstream gaming industry.

Verdict: Keep playing.
I love it. My only concern is whether or not it will be long enough.

Thursday, February 9, 2012

The Legend of Zelda: Skyward Sword


After being in development for five years by over a hundred full-time developers, the chronologically first Zelda game, The Legend of Zelda: Skyward Sword, was released to the world this past November. Though I'd had my eye on it for most of that half decade, I did not obtain it myself until late December.

This was the game I had been waiting for longer than most people knew it existed. Critics and developers alike had been saying that it may be the greatest Zelda game of all time, and the hype for the game before its release had grown so large that my expectations were extremely high. When I started the game, I thought to myself, If this game doesn't live up to the hype, I'm going to be pretty dang mad. Within three hours of playing . . . those oh-so-high expectations were already exceeded.


The setting in Skyward Sword is unique. It starts in a world far up in the clouds, specifically the town of Skyloft. Throughout the millenia this strange sky world existed, there have been legends of a vast surface world far beneath the clouds. I would give a short synopsis of the story, but instead of typing one up myself, since I can't find a good one online, you should just play the game yourself. The story, in itself, is probably one of the best video game stories I have ever played through, and I found myself falling in love, once again, with the magnificent world Nintendo created.

One really cool aspect of the game is its use of Wii MotionPlus technology. You wield the Wii remote as you would a sword, so to speak, and the accuracy is truly great. It makes for a fun new way to play through a game, being able to actually slice through obstacles with your saber. Just be sure you don't accidentally break anything in your house from swinging that remote too wildly.


At the first public release of what the game would look like, many were disappointed. It looked like a mixture between Twilight Princess and The Wind Waker, and it just looked horrible. The visuals were eventually changed ever slightly, and regardless, they are actually quite beautiful once you get used to them. As one of the lead developers mentioned years ago, it's meant  to look a little bit as if it could be in a painting. This is especially true when looking off into the distance. I am quite satisfied with the final graphics, and they fit the game better than any other style could have.

I usually give a game's soundtrack a good rating if it fits the game well, regardless of if it's a good score on its own. For Skyward Sword, however, the music was not only fitting, but it was one of the best game soundtracks I have ever heard. Though it has never happened for any other game, I've found myself wanting to buy the OST. Unfortunately, it is not currently available.


The amount of content is actually quite large, and you can literally spend hours playing minigames and completing side quests. However, I do have to say that with Skyward Sword's format I really do miss Hyrule Field. The game takes place long before the kingdom of Hyrule was ever established, so it would be impossible to implement it in, but there is so much more you would be able to do if you had a massive overworld field to explore. Most other games in the Zelda series have one, but the game that took the series to its highest peak didn't. It was a little disappointing, but the amount of content they fit into a game without such a place (without packing it in tightly at all) is outright inspiring.

Skyward Sword uses many elements from previous Zelda games, and improves them, ranging from returning enemies to items to even the treasure system. There are numerous subtle references to games that take place later in the chronology, such as finding a forest spring identical to a key location in a game that takes place thousands of years later, or occasionally finding Hyrule's sacred crest without the Triforce.


Of course, there is no such thing as a game without flaws. Skyward Sword has furthered the maturity of the Zelda series with its upgrade in quality level, full effort put into the soundtrack and story, and several other aspects that have made the game amazing, but there are still little things here and there that did not make the jump to higher maturity. The dialog of the game is all in text, so there isn't vocal speaking for the player to hear, yet still there are voice actors for groans, breathing, sighing, etc. In theory it's not a bad idea, but in Skyward Sword it's terrible. In addition, the poses and expressions Link still makes when he gets a new item are sickeningly childish.

The biggest downside of them all is actually your sidekick and companion, Fi. Fi is the intelligent being or artificial intelligence who lives in your sword, and who's duty it is to guide and assist you on your quest. She can project an image of herself, but can make no physical contact. The only good thing about her is the fact the that she looks cool, but that's about it. Of all the companions who have assisted the different incarnations of Link throughout the thousands of years that different Zelda games take place, many have been unbearably annoying. Navi, your ever-constantly-bugging-you fairy in Ocarina of Time, has often thought to be one of the most annoying companions in any video game. I would have to say Fi is even worse. She seems to have an obsession of telling you the completely obvious facts (and not the things you actually need to know), and making sure she elaborates in full, or more than full, often boring the player to the point where they feel like throwing their controller across the room. It doesn't help that she . . . always . . . talks . . . extremely . . . slowly. . . .


In conclusion, The Legend of Zelda: Skyward Sword may be one of the best games I've ever played. At present it is dueling The Legend of Zelda: Twilight Princess for being both my favorite Zelda game of all time, but also my favorite Wii game of all time. The story, setting, graphics, music, gameplay, variety, locations, and overall ingenuity of it all made for an amazing experience. Nintendo doesn't cease to amaze me, and I can't wait for the next home console Zelda release. No doubt that will be in another five years.

The Legend of Zelda: Skyward Sword gets a well-deserved 10/10.

Thursday, October 27, 2011

The Legend of Zelda: Four Swords (25th Anniversary Edition)


As a kid, Four Swords was like a hidden gold mine. I could almost reach out and touch it, but my inexperienced arms just weren't long enough to grab hold. The reason was simple: the game, for the Game Boy Advanced, required at least two people play the game. Not only did we not have two Game Boys, but we did not have two copies of the game. Alas, the best we could do was go to the title screen and listen to the amazing title music.

Recently, however, Nintendo did something that broke the bars to the mine. Just this September they re-released The Legend of Zelda: Four Swords for the Nintendo 3DS, to celebrate the 25th anniversary of the Legend of Zelda series. This version not only included a lot more content, but also included a single-player mode!

The Legend of Zelda: Four Swords Anniversary Edition Picture

When I first started the grass level, the feeling of goodness was overwhelming. Here I was, playing the game I could never play. So many times I'd tried to find a way around that dumb screen that tells you to hook up another Game Boy. So many times I'd failed miserably! But here I was, years later, playing that very game.

The game is actually split into levels, as has been implied. Three basic levels, after which you unlock the last level, after which you unlock three more awesome levels, after which you unlock three horrifying levels. The game is very colorful, and music is decent, and everything about it screams quality. You can't say the same for just anything on a Nintendo system.

The Legend of Zelda: Four Swords Anniversary Edition Picture

So after years of unknowingly waiting, I finally played, and one hundred percent-completed, The Legend of Zelda: Four Swords. The levels were fun and imaginative, the unlockable levels were awesome, and overall I just had a great time playing. The Hero's Trials were impossibly hard, to the point where I almost screamed a couple times. The final set of keys you get in the game, the Hero's Keys, were also nearly impossible to get unless you spent half an hour or more killing enemies for their rupees. But with those few glaring faults aside, this was an awesome game. It in every way met my expectations.

The Legend of Zelda: Four Swords 25th Anniversary Edition will remain in the Nintendo 3DS eShop for free until about February, so if you have a 3DS or plan to get one, definitely download this game. It's worth your time.

Tuesday, February 22, 2011

Happy Late Legend of Zelda Day!

Twenty-five years ago, minus one day. That was when The Legend of Zelda was first released on the Nintendo Entertainment System (NES). I wish I had found out yesterday, when it was the day.

File:Legend of zelda cover (with cartridge) gold.png

The fact that yesterday was also President's Day alluded me as well. Probably because I don't care. Anyway, for celebration, here's a medley composed by Casper Smit featuring all of the ocarina warp songs in The Legend of Zelda: Ocarina of Time, metal style!



Anyway, Mountain Dew Voltage for everyone! Have a nice day!

~Reuben/Arkatox~